DVD cover for film by Donna Graves, Jill Shiraki, and David Washburn
Interior cookbook design
Ten Speed Press
Designed template and layout for 3 issues of an 8-page newspaper insert, print run 300,000. Alameda County Behavioral Health Care Services & Sally Douglas Arce
exhibition research, development, & fabrication
Deep research and iterative development accompanies exciting custom design at the Oakland Museum of California and with Scientific Art Studio.
Themes in Oakland Museum of California's Gallery of Natural Sciences focus on human impacts on animals, plants and the habitats in which we all live. Photos by Matthew Millman and Ramon Felix.
Scientific Art Studio created a playground "oasis" at the Palo Alto Jewish Community Center. Photos courtesy Scientific Art Studio.
Bears in Yosemite National Park
Content and development research—interpretive text and interactive. Consulted wildlife biologists at Yosemite National Park about bear management practices; gathered images, sounds, and statistics for text panels and interactive bear trap.
Sounds are triggered by sensors as visitors pass the trap and look into "peep holes." Inside the trap visitors find such surprises as a swatch of a mechanically-driven breathing bear pelt, a mechanical bear claw swiping at the open hole, a close-up video of a bear's face, and the feel of a bear's breath.
Curating flexible spaces
Providing a place for visitor feedback can look messy, but the results are worthwhile—learning what visitors know is helpful for creating new exhibits.
Explaining sea level rise
Visitors needed an explanation of how normal tides work before understanding what happens when sea levels rise.
The fate of the California Condor
Content and image research—A timeline shows the history and intensive recovery programs for the iconic California Condor. Videos from live cams tell first-hand stories by rangers and let visitors spy on condors in the wild.
Developing a Data Visualization
Researched and summarized information and data of the flight paths of California Condors based on GIS information collected over the Tehachapi mountains everyday for five years. These two views allow visitors to see where building projects may interfere with condor's critical habitat. Visualization created by Olivia Jackson.
Return of Tule Elk to the Central Valley
Researched the history, images, and stories for interpretive panels at a diorama of this highly-managed species that has come back from the brink of extinction.
Bighorn Sheep, their habitats and threats
Researched images, the history, and stories of this endangered species for interpretive panels at a diorama in the Coachella Valley section.
Coordinated fabrication of desert fan palms
Washingtonia robusta, to be exact! Real leaves are preserved, trunks are molded.
Painted 10,000 anemone tentacles
Coral reef in the Cordell Bank section of the Oakland Museum's Gallery of Natural Sciences was populated with anemones and other deep water creatures.
"Oasis" playground at Palo Alto Jewish Community Center
Designed and built by Scientific Art Studio
Archaeo Climber play structure
Working with fabrication teams, the climbing structure, rocks, and sandstone benches were sculpted out of a variety of concrete and stucco mixtures over foam and metal lath using texture stamps to create an authentic look and feel.
Water feature and cave
A water feature included a cave for little kids to hide out. I assisted with the fabrication of the rocks using stucco, and then used stains to create a realistic feeling. I also installed the planters, soil, and plants (papyrus and several species of grasses).
Creating stairs for children with disabilities
Following ADA standards, these stairs were created with an underlying structure of foam, metal lath, and rebar.
Process for creating rock-like stairs
Covering the foam and lath with a scratch coat of concrete mixed with fibers for strength.
Stairs installed and ready to climb!
The final concrete coat was sculpted and pressed with texture stamps, then stained for a realistic rock look.
Interactives are hands-on. They are digital, mechanical, or as basic as a simple drawing activity. Engaging all the senses can make any experience more memorable and help users to internalize the exhibit ideas by participating in unfolding the layers of meaning.
The Land Mangement Game
Developed game strategy, prototyped design, and led graphic design and programming team. Visitors of all ages play to protect critical habitat, keep development compact, win animal badges and points in this in-gallery digital game about good land management practices based on a real conservation plan adopted by 10 cities in the Coachella Valley. Gallery of Natural Sciences, Oakland Museum of California
Prototyping game strategy
Starting with paper and testing strategies, helps get the game right.
Photo by Matthew Millman
Developed Bird Lab hands-on activity
Prompts focus visitors on replicas of birds’ beaks and feet to help understand how these animals are perfectly suited to their environments. Gallery of Natural Sciences, Oakland Museum of California
Created drawing activity in the Mammal Lab
Visitors can draw what they see under a microscope acting as artist or scientist—a fun activity in the mammal lab. Gallery of Natural Sciences, Oakland Museum of California
Designed and prototyped activity cards for sculpture garden
Prompts on cards inspire visitors to create stories around sculptures and send photos of themselves to friends with their favorite sculpture. Museum of Art and History, Santa Cruz, CA.
Game teaches the evolution of fishes
Redesigned a game about the evolution of fishes for the California Academy of Sciences' classroom kit on evolution. Contracted with Museo Errante.
Designing your own huipil pattern
Designed gallery activity where visitors can play with magentic shapes of several motifs to imitate huipil patterns. "Traje de la Vida" exhibition, Phoebe A. Hearst Museum of Anthropology, UC Berkeley.
Mocking up—or prototyping—with cardboard and other readily available materials, provides a way to test content concepts and usability, and to rapidly respond to feedback through an iterative process.
Prototyping complex natural phenomenon: Upwelling at the Cordell Bank
Gallery of Natural Sciences, Oakland Museum of California
Asking questions to get feedback from visitors
We discovered that most people didn't know how normal tides work. That explanation had to come first before visitors could understand the possible consequences of rising sea levels. Gallery of Natural Sciences, Oakland Museum of California.
Testing for visitors' understanding of terms.
Gallery of Natural Sciences, Oakland Museum of California
Sensory experiences are tested around a habitat case. Gallery of California Natural Sciences, Oakland Museum of California.
Testing the Introduction area to the Gallery of Natural Sciences
What is the best wording for understanding what this gallery is about? What is the best arrangement of images in relationship to the map? What kind of map? How many images are too many? Can one great photo do the job? This iterative process moved the team forward towards a good solution.
Developed prototype for a game
Navigation in the Pacific Ocean is complex because of ocean and wind currents. This game illustrates how and why explorers crossed the Pacific Ocean, and includes accompanying activities. Gallery of California History, Oakland Museum of California
Visitors testing game prototype
Prototype of a website
"Clicking through" on a paper mock up helps clarify function and navigation on a website where visitors can add images and notes related to a museum's collection.
Website navigation design and overall look-and-feel.